1. Getting There:
To start the encounter, head to the Nightsisters’ stronghold on Dathomir. Most Interplanetary Travel (ITV) houses have an AT-AT head that can transport you directly to the Nightsisters’ stronghold. Once there, you’ll find a cave teeming with hostile Nightsisters.
2. Running Through the Cave:
Typically, groups opt to “run through” the cave, which means you’ll sprint past the hostile Nightsisters without engaging them. Your objective is to reach the instance’s entrance without aggroing any enemies. If you’re a medic, refrain from healing anyone during this run. Follow a straight line down the cave. At the end of the cave, you’ll encounter a door guarded by more Nightsister NPCs. Ignore them and quickly click the door to enter the instance.
3. Nandina and Gorvo – The First Mini Bosses:
Inside the instance, you’ll face Nandina and Gorvo. The tank should focus on Nandina, while the rest of the group concentrates on Gorvo. After the initial attack, stack these two bosses together to maximize area-of-effect (AoE) damage.
4. Caution – No Turning Back:
Once you initiate the instance, there’s no turning back. Avoid standing inside the entrance tunnel to prevent being incapacitated by the “Eternal Warden” that spawns there. Do not enter the instance that way either, as you’ll spawn on the bridge and get incapacitated by the Warden immediately.
5. Lelli Hi – The Second Phase:
Lelli Hi is the second boss. Align yourself with the rest of the group at the edge of the platform. This boss attacks from melee range, cloaks herself, and breaks combat after a few seconds. When she cloaks, move with your group from one side to another to avoid her AoE mines, which trigger a 15-second cooldown on all your abilities. Repeat this process until she reappears and then focus on damaging her.
6. Kimaru – The Third Phase:
The third phase introduces Kimaru. The tank should aggro her and keep her occupied, while the rest of the group focuses on Kimaru. Be vigilant as “Force storms” and “Rings of fire” spawn throughout the fight across the entire platform. Avoid these AoE effects while maintaining your attacks on Kimaru. Consider enabling the “Show all object names” option to spot Force storms before their visuals become visible.
7. Suin Chalo – The Fourth Mini Boss:
Suin Chalo is the fourth and final mini-boss. The tank should aggro her and position on the stairs with Suin Chalo. The rest of the group should gather on the stairs with the tank and Suin Chalo. It’s crucial that at least one player in the group has weapons with all elemental damage types. Suin Chalo spawns an add with vulnerability to a specific elemental damage type, based on their name. Here’s the breakdown:
- Ekomal – Vulnerable to Acid Damage
- Doum – Vulnerable to Electricity Damage
- Oxvul – Vulnerable to Heat Damage
- Hur’dem – Vulnerable to Cold Damage
The player with the matching elemental weapon must switch to it and eliminate the add quickly. The primary risk associated with the add is that it mainly targets medics.
8. Axkva Min – The Final Boss:
The climactic battle with Axkva Min begins when she’s released from the crystal. She will deliver an initial speech and move to the center of the platform. Seize this opportunity to position yourself along the edge of the platform with your group members, maintaining a distance of at least 8 meters to avoid her potent AoE attacks. The tank engages Axkva in the middle and keeps her there. She’ll trap players in “Banishment Crystals” randomly during the fight. These crystals can be destroyed by players to prevent ongoing damage to the trapped player. Axkva Min may also release “Green clouds” randomly on all players. However, if another player is within 8 meters of the affected player, they will suffer significant damage, potentially leading to instant death.